Frequently Asked Questions

  • Will you update *old Mario fangame* to fix bugs or add new features?

    No! Hello Fangaming has quit Mario fangames and will no longer be updating any of them.

  • Can you add *list of features* to Mario Editor? Please?

    No! Read the previous question!

  • I am trying to play one of your old games on modern hardware, and the game won't start, runs too slow, has blurry fullscreen, etc. Can this be fixed?

    Download the Hello Fangaming Time Capsule to get updated versions of the games that run better on modern hardware.

  • I am playing one of your old games from the Hello Fangaming Time Capsule on Windows 8.x, and the game crashes when too many sounds are playing at once. Can this be fixed?

    Unfortunately, this is a bug caused by old versions of GameMaker. Update to Windows 10 or above to fix. (Windows 7 not affected)

  • I am trying to play Super Mario Eclipse, Super Mario Dynamo or Hello Fangaming Collection, and the game is telling me there is an error defining an external function. Can this be fixed?

    Unfortunately, this is a bug caused by a DLL used by these games. Install the Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) to fix.

  • I am playing Super Mario Dynamo, Mario Editor, The Shroom Project, or Shroom Editor, and the game is running too fast. Can this be fixed?

    Unfortunately, this is a bug with GameMaker: Studio 1.4. To fix this, you need to either press Alt+V to toggle VSync, or cap your frame rate to 60 using external software.

  • What are the game's controls? How do I switch to fullscreen? Etc...

    Read the manual or readme file included with each game. For the very old games that don't come with one, try pressing F1.

  • Can I play your games on YouTube, Twitch, etc...

    Yes. You don't need to ask for permission, just do it!

  • I want to make a fangame! Where can I get the graphics, sounds, and other resources I need?

    Check out The Spriters Resource! They not only have sprites, but they also have sounds, 3D models, textures, and a forum where you can share your creations. Also make sure to check out Hello Mario Framework if you want an easy way to make your own Mario fangame!

  • Do you recommend using GameMaker? That's what your older games used!

    No. GameMaker uses its own programming language called GML which will teach you bad programming habits. All questions related to GameMaker have been moved to Hello's Mario Engine Tutorials, and any further GameMaker related questions will be ignored.

  • I finished making a game! Where can I go to upload and share it with others?

    You can upload your games to itch.io. This is better than using a traditional file host since you don't have to worry about your files expiring.

  • I used your assets/code/etc in my game. Can I give credit to "Hello"?

    Please don't! Use the name Hello Fangaming in your credits. Thank you!

  • Is it true that Hello Fangaming ignores criticism?

    No, this is false. Hello Fangaming has never ignored constructive criticism. When determining whether not criticism is constructive, ask yourself the following questions. Will listening to this comment improve my project? Do they have my project's best interests in mind when making the comment? If the answer to both these questions is no, then the comment is not constructive criticism, and it is actually better to ignore it.

  • What is your next fangame going to be, and when will you release it?

    For the latest news on new releases, you can follow Hello Fangaming on Bluesky, and subscribe to Hello Fangaming on YouTube.